Hey everyone! I am completely new to Poser and am trying to learn the basics on my own, but I had a question about skin tones in Poser 11. Using Poser figures (like Alyson in the left side of the attached picture) turns out pretty well in renders. But using Victoria 4.2 in my renders makes her skin tone look pretty dark and almost alien-like. I've tried other downloaded content with Victoria 4.2 with similar results.
The only decent looking skin tone is the all natural wet skin tone (right side of picture). This is using the default lighting in Poser and rendering 1080 x 800 with Firefly.
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I've tried other downloaded content with Victoria 4.2 with similar results. The only decent looking skin tone is the all natural wet skin tone (right side of picture). Scenefixer will not work with the surface node, but since older figures (v4) with. It is the easiest way to add a modern skin shader to an existing figure & there is a. V4 Wet Skin Shader is custom injectable shader designed to produce wet skin renderings in Poser for any V4 character. It utilizes custom specular maps matched with a custom skin shader in Poser to produce very life-like wet skin renders.
I guess my question is this: is this how Victoria 4 is supposed to look when you load her into Poser and is simply a matter of bad lighting? Said in: I've been using the Physical Surface node ever since I saw a video tutorial where it was explained. Doesn't that have built-in SSS? It looks that way to me, and I like the results.
Also, it's easy, doesn't give you kilometres of 'spaghetti'. I can figure out what it does:D Yes the Physical Surface node is included in what I referred to as 'a Scatter node of some kind to get real SSS'. Note, however, that this is NOT a scattering node in FireFly - only in SuperFly. But FireFly DOES have nodes that do scatter.
I cannot in any way explain why SM built a new node that only works in SF. Earl's premise was 'we don't need to fake SSS today' followed by Earl's question 'we could just get rid of the blue tint, right?' My point was: to get SSS you cannot simply get rid of the blue tint. You have to edit the whole shader - use different nodes than are used there. Said in: said in: I've been using the Physical Surface node ever since I saw a video tutorial where it was explained. Doesn't that have built-in SSS? It looks that way to me, and I like the results.
Also, it's easy, doesn't give you kilometres of 'spaghetti'. I can figure out what it does:D Yes the Physical Surface node is included in what I referred to as 'a Scatter node of some kind to get real SSS'.
Note, however, that this is NOT a scattering node in FireFly - only in SuperFly. But FireFly DOES have nodes that do scatter. I cannot in any way explain why SM built a new node that only works in SF. Earl's premise was 'we don't need to fake SSS today' followed by Earl's question 'we could just get rid of the blue tint, right?'